Move, aim, react.
Free aiming, positioning and readable attacks are at the centre of the combat. Weapons and magic are part of the same kit.
Sci-fi, magic and an adventure for one or two.
Asterion is my action RPG in development. It combines futuristic worlds with magic, movement-driven combat and a character defined by your weapons and tech modules.
The adventure begins on Erebus Prime. A spaceship serves as your hub as the campaign opens up to other worlds.
I’m building Asterion in Unity, with a focus on combat that feels responsive and readable. It’s an ongoing project; the systems, world and story are still taking shape.
Free aiming, positioning and readable attacks are at the centre of the combat. Weapons and magic are part of the same kit.
Your weapons and interchangeable tech modules shape your abilities, rather than a class chosen at the start.
The project is designed for solo play and two-player co-op, sharing the adventure with one other player.